Tuesday, September 17, 2013

Brainstorming game 3

Game 3



Name:
Para Insertion

Genre:
FPS

Storyline:
The player acts as a para-military combat search and rescue officer. The player is given certain missions to accomplish behind enemy lines and the way of insertion is always by parachute (HAHO, HALO). These missions can include elements of reconnaissance and information gathering, search and rescue, infiltration, etc.

Gameplay:
When the player is assigned to a mission it is his responsibility to choose the right gear. This includes everything from clothing to accessories over weapons and ammunition. If too much gear is brought on the mission, the player might not be able to complete the task at hand, and vice versa if the player decides not to bring some gear essential for the mission to be completed. The player can achieve recognition and medals for the missions, the highest being The Medal of Honor.

Technology:

Given the military aspect of the game, a highly developed AI-engine is needed in order for the players experience to be as realistic as possible regarding interaction with enemies and surroundings. The same goes for the graphics engine which needs to deliver crisp animations with as smooth transitions as possible. Furthermore, it is needed to be able to interact with the surrounding environment. I believe that an engine such as the Dunia Engine will be able to fulfil the above mentioned needs.

Brainstorming game 2

Game 2



Name:
Wired

Genre:
Strategy

Storyline:
There are a lot of bad electrical wiring on Hawaii (compared to Scandinavian standards at least). This game will be centered around a craftsman that is tasked with renewal of the wiring.

Gameplay:
The player is given responsibility for the strategic part of the replacement of the old wires with new ones. When a wire is being changed it will shut down the power of a certain number of houses. If a house is without power for extended periods of time the player will loose credibility and trust. The same goes if the old wires are not replaced in due time, so the idea is to plan in a way that ensures the fastest possible replacement. The player will work on several parts of the city simultaneously, and there are both wires that power single houses and big main wires that are responsible for the power to several large areas.

Technology:

The game is very simple and will not be needing any sophisticated graphics or AI. I believe that a good combination of HTML5 and JavaScript will be able to live up to the necessary standard.

Brainstorming game 1

Game 1


Name:
- Off-road Hawaii

Genre:
- Driving Simulator


Storyline:
- The game takes place on the islands of Hawaii, more specific on the various deserted roads and beach shores. The players will have a variety of off-road vehicles to choose from, including JEEPs, Monster Trucks, ATVs, Motor Cross Bikes, a selection of Military Vehicles such as Humvees, etc.
Goal of the race: Be the first to cross the finish line!


Gameplay:
The gameplay will mainly be focused on the multiplayer part where the objective is to beat your friends in order to unlock new vehicles and upgrades. The multiplayer part can be local, online, or both. When a certain player level is reached, an option to customize your own stage becomes available. These stages can be shared and played online, thus creating an incentive for continual development of the game.


Technology:

I believe the Open Source driving simulation engine TORCS will live up to the requirements of this game. It already includes damage and collision control, wheel properties, aerodynamics, etc. Further elements are easily added to the engine, so it should be possible to create and add new levels and vehicles. No specific AI is needed, and the graphics of the engine should be able to do the job.